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Live video transformation

EdenLive API

A proxy-guided generated video stream on main_video. Served on Windflow as a realtime session you can plug into your product and pay for by the second.

Windflow session capture

Overview

What EdenLive does

EdenLive is a proxy-guided, 5-billion-parameter video world model from VAST AI. It uses source game frames to guide motion and a scene prompt plus an optional reference image to establish appearance. Windflow exposes it as a Preview session through the same video API and Playground as its other realtime models.

A session keeps the model running: connect once, steer it with text prompts, a reference image, a source video and a live webcam feed while it runs, and receive the live stream back on a named output track.

Every model in the catalog speaks the same typed session protocol, so switching between models changes the controls you send, not how you integrate.

Architecture
5B autoregressive diffusion transformer with proxy-DINO control and LightTAE decoding
Resolution
1280 × 704
Playout
24 fps delivery target
Chunk
9 opening frames, then 12 frames per chunk
Control latency
Chunk-based rendering; browser input-to-display latency has not been qualified
Inputs
Source game footage or a live video track, a scene prompt, and an optional visual reference
Outputs
A proxy-guided generated video stream on main_video
Delivery
WebSocket (H.264) · WebRTC
Session protocol
sdk.realtime.v2
Price
$0.0021 per billable second

$0.0021

Per billable second

Meter starts when generation begins

$7.56

Per billable hour

The same rate, held for an hour

Preview

Runtime status

Capacity is brought up on demand

Private beta

Access

Request access or a live demo

Use cases

What teams build with EdenLive

  • Restyling recorded game prototypes.
  • Exploring scene appearance from live client-rendered video.
  • Comparing proxy footage with a generated world side by side.

Provenance

Where EdenLive comes from

The model and its code are published by the upstream authors. Windflow runs it behind one session API and bills per billable second.

Compare

EdenLive next to similar models

ModelInputsOutputPrice per billable second
EdenLiveSource game footage or a live video track, a scene prompt, and an optional visual referenceA proxy-guided generated video stream on main_video$0.0021
SANA-StreamingA source clip you upload (≥ 41 frames) or a live webcam track, plus an edit promptA source-guided edited stream on main_video$0.0019
JoyAI-Video-EditA source clip you upload or a live webcam track, an edit instruction, and optionally a reference imageA source-guided edited stream on main_video$0.0021

FAQ

Questions about EdenLive

Can I control EdenLive with WASD?
Motion comes from the source video. Your application can render a game locally and send its video track; direct movement commands are not part of this Preview.
Do I need a reference image?
A reference image is optional. The bundled scenes include a cover; other inputs use their first source frame when no image is supplied.
Is browser latency qualified?
The native model loop has been benchmarked on H100, MI355X and RTX PRO 6000. The Windflow browser transport still requires its deployment media gate; the 24 fps delivery target is not an end-to-end latency measurement.
How much does EdenLive cost on Windflow?
EdenLive costs $0.0021 per billable session-second ($7.56/hr of billable time). Billing starts at the session's first generation_started event and stops when the session is released or ends. Queueing, worker startup, time before generation starts and the documented reconnect grace are not billed. After generation starts, paused or unwatched time remains billable; release the owner session to stop the meter. There is no subscription.
How do I get access to EdenLive?
Windflow is in private beta. Request access from the sign-up page, or ask for a live demo of EdenLive. Approved accounts start with $5 and four concurrent sessions.
Is EdenLive always running?
No. Model capacity is brought up on demand rather than kept standing. Live readiness for each model is published at api.windflow.online/v1/status, and a live demo can be arranged on request.

Run EdenLive inside your product.