# Matrix-Game 3.5

Matrix-Game 3.5 adds patch memory to keep long 720p rollouts consistent, in first-person and third-person views. You drive it with an anchor image, a camera trajectory and a text prompt.

Organization: Riemann Dynamics. Released: 15 July 2026. Kind: Games.

## What you control

- An anchor image
- A camera trajectory
- A text prompt
- First- or third-person mode

## License

Weights: Available (https://huggingface.co/RiemannDynamics/Matrix-Game-3.5-Distilled). Declared license: Apache-2.0.
The weights' model card declares Apache-2.0, a permissive license that allows commercial use. Check what the model was built on, because a base model's terms can still apply.

## Real-time

Real-time, per authors. 20 fps at 720p, from the paper.

## How to run it

1. Clone the Matrix-Game-3.5 repository, create a Python 3.10 conda environment, and install PyTorch for your CUDA version and requirements.txt.
2. Download Matrix-Game-3.5-Base (and Matrix-Game-3.5-Distilled for the distilled first-person model) from Hugging Face.
3. Also download Wan2.2-TI2V-5B, which supplies the text encoder and VAE, and Depth-Anything-3, which the memory uses.
4. Run infer.py with --person first or --person third; third-person mode can take reference crops to fix the protagonist's look.

## Where to try

No hosted destination verified.

## Sources

- [Project source](https://github.com/Riemann-Dynamics/Matrix-Game-3.5)
- [Weights and model card](https://huggingface.co/RiemannDynamics/Matrix-Game-3.5-Distilled)

## Questions

### Is Matrix-Game 3.5 open source?

Matrix-Game 3.5 publishes downloadable weights under Apache-2.0. The declared license is permissive.

### Can I use Matrix-Game 3.5 commercially?

The weights' model card declares Apache-2.0, a permissive license that allows commercial use. Check what the model was built on, because a base model's terms can still apply.

### Does Matrix-Game 3.5 run in real time?

Yes, according to its authors. 20 fps at 720p, from the paper. This directory has not measured it independently.

### Where can I try Matrix-Game 3.5?

No hosted version was verified; run the published weights yourself.

### What does Matrix-Game 3.5 take as input?

You give it an anchor image, a camera trajectory, a text prompt and first- or third-person mode.

### How do I run Matrix-Game 3.5?

Following the official instructions: Clone the Matrix-Game-3.5 repository, create a Python 3.10 conda environment, and install PyTorch for your CUDA version and requirements.txt. Download Matrix-Game-3.5-Base (and Matrix-Game-3.5-Distilled for the distilled first-person model) from Hugging Face. Also download Wan2.2-TI2V-5B, which supplies the text encoder and VAE, and Depth-Anything-3, which the memory uses. Run infer.py with --person first or --person third; third-person mode can take reference crops to fix the protagonist's look.

### What are alternatives to Matrix-Game 3.5?

Similar models in this directory include Agora (Odyssey) (no public weights, service terms), Hunyuan-GameCraft (open weights, custom terms) and Matrix-Game 2.0 (open weights, permissive license).

Checked 2026-10-23. Corrections: https://github.com/windflow-labs/world-model-directory
