# Game world models

These models turn keyboard, mouse or controller input into game frames.

They range from Minecraft-style worlds and scene-specific neural renderers to multiplayer worlds shared by several players.

- [Agora (Odyssey)](/world-models/agora): Up to four players act in one shared generated world. No public weights; Service terms; Real-time, per authors.
- [Hunyuan-GameCraft](/world-models/hunyuan-gamecraft): Keyboard and mouse input mapped into a shared camera space. Open weights; Custom terms; Real-time, per authors.
- [Matrix-Game 2.0](/world-models/matrix-game-2-0): Keyboard and mouse controls. Open weights; Permissive license; Real-time, per authors.
- [Matrix-Game 3.0](/world-models/matrix-game-3-0): Keyboard and mouse, with long-horizon memory. Open weights; Permissive license; Real-time, per authors.
- [Matrix-Game 3.5](/world-models/matrix-game-3-5): Camera trajectory and text, first- or third-person. Open weights; Permissive license; Real-time, per authors.
- [Matrix-Game 4.0](/world-models/matrix-game-4-0): Keyboard and mouse inside three released game scenes. Open weights; Permissive license; Real-time, per authors.
- [Oasis](/world-models/oasis): Keyboard and mouse actions. Open weights; Permissive license; Real-time, per authors.
- [WHAM](/world-models/wham): Controller actions and game video. Open weights; Non-commercial; Not real-time.
- [Zing](/world-models/zing): W/A/S/D/I/J/K/L keys and text prompts during a rollout. Open weights; Permissive license; Real-time, per authors.

Updated 2026-11-03. Full directory: /world-models
