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Navigable world model

Matrix-Game 2.0

A navigable generated world stream on main_video. Served on Windflow as a realtime session you can plug into your product and pay for by the second.

Windflow session capture

Overview

What Matrix-Game 2.0 does

Matrix-Game 2.0 is a Real-time AR world model (SkyReels-V2 base, Self-Forcing distilled, 3-step). On Windflow it runs as a realtime session: connect once, steer it with a reference image and movement and look controls while it runs, and receive the live stream back on a named output track.

Every model in the catalog speaks the same typed session protocol, so switching between models changes the controls you send, not how you integrate.

Architecture
Real-time AR world model (SkyReels-V2 base, Self-Forcing distilled, 3-step)
Resolution
640 × 352
Chunk
12-frame AR blocks; actions land at the next block
Control latency
One block from input to pixels
Inputs
A seed image and persistent WASD/look controls (no text prompt)
Outputs
A navigable generated world stream on main_video
Delivery
WebSocket (H.264) · WebRTC
Session protocol
sdk.realtime.v2
Price
$0.0024 per ready second

$0.0024

Per ready second

Billed only while the session is ready

$8.64

Per ready hour

The same rate, held for an hour

Production

Runtime status

Capacity is brought up on demand

Private beta

Access

Request access or a live demo

Run Matrix-Game 2.0 inside your product.