Navigable world model
Matrix-Game 2.0
A navigable generated world stream on main_video. Served on Windflow as a realtime session you can plug into your product and pay for by the second.
Overview
What Matrix-Game 2.0 does
Matrix-Game 2.0 is a Real-time AR world model (SkyReels-V2 base, Self-Forcing distilled, 3-step). On Windflow it runs as a realtime session: connect once, steer it with a reference image and movement and look controls while it runs, and receive the live stream back on a named output track.
Every model in the catalog speaks the same typed session protocol, so switching between models changes the controls you send, not how you integrate.
- Architecture
- Real-time AR world model (SkyReels-V2 base, Self-Forcing distilled, 3-step)
- Resolution
- 640 × 352
- Chunk
- 12-frame AR blocks; actions land at the next block
- Control latency
- One block from input to pixels
- Inputs
- A seed image and persistent WASD/look controls (no text prompt)
- Outputs
- A navigable generated world stream on main_video
- Delivery
- WebSocket (H.264) · WebRTC
- Session protocol
- sdk.realtime.v2
- Price
- $0.0024 per ready second
$0.0024
Per ready second
Billed only while the session is ready
$8.64
Per ready hour
The same rate, held for an hour
Production
Runtime status
Capacity is brought up on demand
Private beta
Access
Request access or a live demo
Other models
